Large City: Fǟk Kar Hadfow

Fǟk Kar Hadfow

Fǟk Kar Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceTyōrlët Kingdom
RegionHārsi̊shāv Holt
Founded856
Community LeaderLord Èlë
Area164 km2 (65 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4966 m (16292 ft)
Average Yearly Precipitation154 cm/y (60 in/y)
Population38953
Population Density237 people per km2 (599 people per mi2)
Town AuraNecromancy
Naming
Native nameFǟk Kar Hadfow
Pronunciation/faːk/ /kar/
Direct Translation[famous] [casino]
Translation[Not Yet Translated]

Fǟk Kar Hadfow (/faːk/ /kar/ [famous] [casino]) is a subtropical Large City located in Tyōrlët Kingdom, Moko̠ë Empire, within the Warren.

The name Fǟk Kar Hadfow is derived from the Goblin language, as Fǟk Kar Hadfow was founded by Fyèdsepí, who was culturaly Wood Elf.

Climate

Fǟk Kar Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 1°C (33°F). Fǟk Kar Hadfow receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Fǟk Kar Hadfow covers an area of nearly 164 km2 (65 mi2), and an average elevation of 4966 m (16292 ft) above sea level.

Overview

Fǟk Kar Hadfow was founded durring the late 10th century, by Fyèdsepí. The establishment of Fǟk Kar Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fǟk Kar Hadfow's construction back out of the project. Fyèdsepí pushed on reguardles, and Fǟk Kar Hadfow was finished, but starts off as a terible place to live.

Fǟk Kar Hadfow was built using the conventions of Wood Elf durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Fǟk Kar Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fǟk Kar Hadfow is buildings are arranged arrounded highly ordered system of broad baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Fǟk Kar Hadfow's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Astonishigly, the top tier civilian fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Fǟk Kar Hadfow gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Fǟk Kar Hadfow brings to mind.

Civic Infrastructure

Fǟk Kar Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fǟk Kar Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fǟk Kar Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fǟk Kar Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fǟk Kar Hadfow's parks.

Fǟk Kar Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fǟk Kar Hadfow.

Fǟk Kar Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fǟk Kar Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fǟk Kar Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fǟk Kar Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fǟk Kar Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fǟk Kar Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fǟk Kar Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fǟk Kar Hadfow's public wards, blessings, and other arcane systems.

Fǟk Kar Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

Fǟk Kar Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fǟk Kar Hadfow's grid is powered by mana accumulators.

Fǟk Kar Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fǟk Kar Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Fǟk Kar Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Fǟk Kar Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fǟk Kar Hadfow's natural decorations nor waterways.

Fǟk Kar Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fǟk Kar Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fǟk Kar Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fǟk Kar Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fǟk Kar Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Fǟk Kar Hadfow most nights are accompanied by colorful ribbons of light in the sky.

The Gravebound near Fǟk Kar Hadfow are known to be a mutant strain of the creature.

Fǟk Kar Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Abjuration energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 72
  • Farmers: 114
  • Farm Laborer: 185
  • Hunters: 139
  • Milk Maids: 111
  • Ranchers: 50
  • Ranch Hands: 101
  • Shepherds: 95
    • Farmland: 157759 m2
    • Cattle and Similar Creatures: 9738
    • Poultry: 116859
    • Swine: 7790
    • Sheep: 389
    • Goats: 77
    • Horses, Mounts, and Beasts of Burden: 3895

Craftsmen

  • Arms and Toolmakers: 73
  • Blacksmiths: 88
  • Bookbinders: 49
  • Buckle-makers: 54
  • Cabinetmakers: 90
  • Candlemakers: 139
  • Carpenters: 123
  • Clothmakers: 114
  • Coach and Harness Makers: 42
  • Coopers: 92
  • Copper, Brass, Tin, Zinc, and Lead Workers: 51
  • Copyists: 36
  • Cutlers: 33
  • Fabricworkers: 92
  • Farrier: 338
  • Furriers: 25
  • Glassworkers: 139
  • Gunsmiths: 85
  • Harness-Makers: 37
  • Hatters: 77
  • Hosiery Workers: 28
  • Jewelers: 44
  • Leatherwrights: 102
  • Locksmiths: 39
  • Matchstick makers: 63
  • Musical Instrument Makers: 58
  • Painters, Structures and Fixtures: 49
  • Paper Workers: 60
  • Plasterers: 52
  • Pursemakers: 66
  • Roofers: 41
  • Ropemakers: 40
  • Rugmakers: 37
  • Saddlers: 70
  • Scabbardmakers: 85
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 36
  • Soap and Tallow Workers: 127
  • Tailors: 222
  • Tanners: 51
  • Upholsterers: 53
  • Watchmakers: 53
  • Weavers: 114
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 26
  • Beer-Sellers: 54
  • Booksellers: 58
  • Butchers: 105
  • Chandlers: 102
  • Chicken Butchers: 103
  • Entrepreneurs: 40
  • Fine Clothiers: 97
  • Fishmongers: 90
  • Florists: 23
  • Potion Sellers: 68
  • Resellers: 162
  • Spice Merchants: 53
  • Wine-sellers: 81
  • Wheelwright: 62
  • Woodsellers: 37

Service workers

  • Bakers: 194
  • Barbers: 146
  • Coachmen: 57
  • Cooks: 144
  • Doctors: 87
  • Gamekeepers: 61
  • Grooms: 35
  • Hairdressers: 129
  • Healers: 112
  • Housekeepers: 111
  • Housemaids: 216
  • House Stewards: 121
  • Inns: 36
  • Laundry maids: 73
  • Maidservants: 149
  • Nursery Maids: 68
  • Pastrycooks: 129
  • Restaurateur: 162
  • Tavern Keepers: 177

Specialized Laborer

  • Ashworkers: 52
  • Bleachers: 36
  • Chemical Workers: 22
  • Coal Heavers: 77
  • In-Town Couriers: 88
  • Long Haul Couriers: 86
  • Dockyard Workers: 84
  • Gas Workers: 18
  • Hay Merchants: 33
  • Leech Collectors: 91
  • Millers: 86
  • Miners: 97
  • Oilmen and Polishers: 60
  • Postmen: 92
  • Pure Finder: 50
  • Skinners: 118
  • Sugar Refiners: 22
  • Tosher: 59
  • Warehousemen: 149
  • Watercarriers: 89
  • Watermen, Bargemen, etc.: 111

Skilled Laborers

  • Accountants: 49
  • Alchemist: 57
  • Clerk: 84
  • Dentists: 39
  • Educators: 109
  • Engineers: 57
  • Gardeners: 39
  • Mages: 29
  • Plumbers: 40
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 29
  • Wizards: 17

Civil Servants

  • Adventurers: 38
  • Bankers: 52
  • Civil Clerks: 90
  • Civic Iudex: 43
  • Consultants: 24
  • Exorcist: 82
  • Fixers: 46
  • Kami Clerk: 75
  • Landlords: 80
  • Lawyers: 47
  • Legend Keepers: 68
  • Militia Officers: 389
  • Monks, Monastic: 111
  • Monks, Civic: 129
  • Historian, Oral: 86
  • Historian, Textual: 48
  • Policemen, Sheriffs, etc.: 88
  • Priests: 185
  • Rangers: 53
  • Rat Catchers: 58
  • Scholars: 63
  • Spiritualist: 69
  • Slayers: 22
  • Storytellers: 165
  • Military Officers: 144

Cottage Industries

  • Brewers: 114
  • Comfort Services: 155
  • Enchanters: 45
  • Herbalists: 44
  • Jaminators: 129
  • Needleworkers: 121
  • Potters: 61
  • Preserve Makers: 121
  • Quilters: 54
  • Seamsters: 185
  • Spinners: 125
  • Tinker: 41
  • Weaver: 102

Artists

  • Actors: 41
  • Architects: 15
  • Bards: 60
  • Costumers: 24
  • Dancers: 48
  • Drafters: 25
  • Engravers: 30
  • Fine Furniture Carpenters: 19
  • Glaziers: 42
  • Inlayers: 37
  • Musicians: 121
  • Painters, Art: 19
  • Playwrights: 41
  • Sculptors, Art: 34
  • Wood Carvers: 121
  • Writers: 118

Produce Industries

  • Butter Churners: 129
  • Canners: 111
  • Cheesmakers: 144
  • Ice Merchants: 17
  • Millers: 79
  • Picklers: 67
  • Smokers: 49
  • Stockmakers: 45
  • Tobacconists: 60
  • Tallowmakers: 90

14857 of Fǟk Kar Hadfow's population work within a Foundational Occupation.

23317 of Fǟk Kar Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 779 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Fǟk Kar Hadfow is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Fǟk Kar Hadfow's local festivals commemorates this miracle.

History